Escaping the Matrix is remembering who you are in order to liberate yourself and return to the Origin
We don't know what world we are living in. We don't know who we are.
We are educated according to an academic curriculum that is based on assumptions that in most cases are not only highly questionable, but provably false. Since our mind works in a relational way, once these beliefs have been introduced, they settle in the unconscious and the subject defends them as part of his or her identity, of his or her cosmovision of Life.
What happens when you discover that what you thought was true is false?
Consider this fact: there are no real pictures of the Earth plane. Where do you go when you can’t find any pictures of the real world you live in?
Without pictures, your brain cannot create the archetype, there is no way to replace the heliocentric model with one that is more faithful to the real situation. There is no cognitive pattern to draw upon.
Nor are there adequate words to describe it, and what cannot be named does not exist.
This book describes the Earth plane and how the Matrix works in an allegorical way.
You are looking at a rescue handbook to escape the Matrix. After reading it, you will never be the same again; you will know who you are and why you are here. Once you have liberated your spirit, you will want to change the rules of the game and stop feeding the deception.
This new book by writer Carme Jiménez Huertas is one of the most consistent yet creative explorations of the Earth plane you live on. If this rescue handbook has reached you, it is because you are among the chosen ones.
The purpose of this GAME is to create a cosmovision based on the knowledge of ancestral peoples that helps us to understand what the place we live in is like, the meaning of our existence and why we have incarnated here.
Using this knowledge, we must empower ourselves and learn to deprogram ourselves.
The most instructional and amusing way to understand how to achieve this is with a game, a simulator that uses metaphorical terms to reproduce simply and precisely, the different planes, processes, options and objectives that a living soul can experience inside the Matrix, in order to get out of the loop of reincarnation.
Game on sale (only spanish version)
Escaping the Matrix
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My name is Carme Jiménez Huertas.
I am by nature a storyteller. That is why, in order to write the book Escaping the Matrix, I have decided to use a written oral narrative allowing me to explain a complete cosmovision in a simple and entertaining way, without technicalities or bibliographical references that would make the story more difficult to understand.
The voice is that of Ashurbanipal. I admit that I could not resist the temptation to use the authoritative voice of a historical figure to challenge the reader: as the author, that was my prerogative!
Therefore, Ashurbanipal’s voice is a literary asset, a narrative license used to create a story that is credible and powerful.
There is a new humanity emerging.
Feel it in your heart.
Tell us about your experience and comments about the game in the forum